#pragma once

#include <SDL.h>
#include <string>

enum
{
    ANIMATION_FLAG_NONE = 0,
    ANIMATION_FLAG_OSCILLATES = 0x00000001,
    ANIMATION_FLAG_ONE_TIME = 0x00000002
};

struct Animation
{
        int ImageColumn;
        int MaxFrames;
        int flags;
        std::string AnimName;
        
        Animation();
        Animation(std::string name, int flags, int MaxFrames, int ImageColumn);
};
 